Game
Decurion




10 months ago

Devlog: Second entry


So, it's been a while since the last update. A lot of changes have happened in life, and it's been a very busy few months. Moved to Japan, dealt with some bureaucracy, settled in, started looking for a good apartment (still in progress), and, most importantly, assembled my working PC again (I brought all the parts except the case and cooler with me in my baggage).

So here we go, back to work! Time for a new update, which is one of the most important ones so far. In this version, I've added a local co-op mode (couch co-op).

It's now possible to go through every level in run mode together, sharing all the fun (and the pain).

There isn't much selection in terms of Mechs and Pilots at the moment, so both players start with the default options.

As for controls, the setup is as follows: keyboard for Player 1 and controller for Player 2. Support for two controllers or two keyboards is in progress.

I did a lot of refactoring in this update and fixed tons of bugs related to the co-op logic. It’s finally done, and I’m very proud of the result!

The next update will contain:

- Second playable pilot

- Freeplay mode and scoreboard for the couch coop mode

That`s about it for today, if you have suggestion or find any bug please let me know! Until the next time!



0 comments

Loading...

Next up

Version 0.1.04 Added. Second playable pilot and the shield.

Finally fixed the effect for particle pulling.

One bug to rule them all

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

What you all think

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Among us_into Madness

Snacktime