Game
Sister Location: Unreal Engine Edition
7 years ago

Devlog Update :)


Hey Everyone!
It’s been so long since I updated you all on the progress of this game. Sorry about that, haha. Ugh I don’t have much of an excuse other than I’ve been super busy (like always).
I’ve noticed a few people in the comments speculating that this project is dead or cancelled. As I’ve said a million times before and I’ll say it again, I do NOT cancel any of my projects. In fact I don’t think I’ve ever cancelled a project of mine. Anyway, this game still lives on and yes the progress is slow but there is still progress nonetheless.
I had something really special planned that involves Nightmare Funtime Freddy that I was aiming to release at the end of last month. Obviously the didn’t happen so let’s aim for the end of June :P
As for the next demo/full game, that’s probably gonna be a few months away. Now I’m trying to be realistic here. I’ve got exams and stuff in real life at the moment so unfortunately there isn’t much time for me to do game dev stuff.
For now I can only apologise for the wait and reassure you all that the game is gonna be great when it’s finished. Thank you all for the ongoing support as well!

SINISTER TURMOIL NEWS
Considering the Sinister Turmoil page is temporarily removed I think I’ll just give a little update on its progress.
So as of the end of last week, I’ve hired Everything Animations to do the character models for the game. If you’re unsure of who he is, he modelled all of the main gang from Popgoes, the base models for TJoC and is a well known artist throughout the FNaF community. So far, the model he has done looks absolutely amazing and it will certainly not disappoint you guys. Sinister Turmoil is taking a big step up from its previous versions.

Well that’s all I think, any question you have regarding SLUE4 or ST just pop them in the comments below and I’ll happily answer them :)

-Angus



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I've been testing the game and I'm so excited to release it publicly. It's horrifying! However, we do need to iron out some bug issues first and make it slightly less difficult. As you can see from this death screen I died a lot. But good stuff is coming!

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