2 hours ago

#Devruary

The type of feedback that would help me the most is improving my art style and coding.




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#Devruary The worst bug I had to dealt with is back when development of Devan's Purgatory began, the search icon never appears when you touch the interactable parts, so I coded it in different parts until I finally got the answer I needed.

#Devruary When I'm finished making a game on Scratch, I load the game into Turbowarp to add features in it, and packaged it.

#Devruary Just play games until I have a spark in making games again, just like what I did in making my animations.

#Devruary Not saving my progress after I was done programming my game.

#Devruary Yeah I sometimes do that.. But rarely on Gamejolt.

#Devruary That coding takes a lot of time and patience, that's it.

#Devruary No idea, but what I can say is that no matter how popular you are, passion towards making games for people to enjoy and smile is the best - Free from opinions of others.

#Devruary Dani is the inspiration of why I started game dev in the first place, he has given me the spark of why I wanted to continue making games and bring everyone excitement and joy! :D

#Devruary The constant Scratch Updates that broke outdated codes from 2.0

#Devruary The feature where adding the dialogue was the most difficult, since it is hard to implement for me, so I had to use shortcuts (and by shortcuts I mean use their assets.)