Game
One Night with Your Nightmare: Dizzy's Take
2 months ago

Did some internal testing in preparation for doing a playtester build; While there are some janky spots I may need to un-jank first, I feel like we're not actually that far off from what the peopels call "fun"


1


0 comments

Loading...

Next up

Very anxious... hope y'all like it. report bugs if you find em

Gonna try to get the first actual character programmed in tonight (hypothermia, if you're wondering) but here's a video preview of all the new stuff so far incase i dont get him done tonight

Here's a video containing all the progress I've made thus far on the game; It's not much, but to make up for that, I'll try to show updates on development as frequently as possible.

always bet on capone.

Not to pull this image but I got into a car crash yesterday and will need to spend the coming days scrounging up cash for the damages so i will likely not be able to actively work on any of my planned shit for a good while

My apologies

At one point in ETF’s development we had the idea of making a sort of “B-side” version of it titled “Stuffed: The true escape”.

Here’s the boss render in full

Full gameplay of the normal mode. How'd I do?

Fuck it if nobody else is gonna do it then i will

Boss fight is officially done. Now all that remains is the final night, as well as some easter eggs.

I don't wanna promise anything too ridiculous, but all things considered the game will probably release this week

Halfway finished with the boss fight, so in the meantime I made this proper tutorial. Anything I could tweak, or are the mechanics simple enough to not require a tutorial?