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TeaTM's Unnamed Collectathon
6 hours ago

Did this circle fade thingy, which also makes respawn feel a lot better (although I may replace this with a button)




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Godot learning begins.

FinLab 1.3.5 (April Fool's Update)

I'm a bit early with the update but wanted it off my plate lol.

- Added the clownfish

Some test animations

I have added mortality (again). Also messing with some audio and lighting. I'm not too concerned about lighting since this scene likely won't make it to the final game.

the sun was looking a bit lifeless so I added some rotation and pulsing. Also messing with colors a bit.

FINALLY, I have something worth showing! Here she is in 3D! I even added a Mario 64-like long jump, + an upgraded version of the spin attack that allows you to traverse vertically! Still a bit rough but in time.

Very weird sun design. I wanted it to not just be a yellow dot. Experimented with a couple different designs. I also wanted to keep it pixel-y. It also syncs with the main light direction.

I needed a break from code so doing more art, made a simple 3D version of Crabby Crustacean Jr. as a merchant.

Been improving some of the movement jank. Coyote time no longer nerfs your jump (this was a bug). The system isn't perfect, but it feels a lot better. I'm in a balancing act of allowing lots of movement freedom and not making movement too easy.

I wasn't really happy with the protagonist design, so I decided to use my character Kitsuneko Aiko as the protagonist. I edited the model for that.