Game
Project Atral: The Riddle of Durendare
11 months ago

Did you see the red message about texture streaming pool on my latest screenshots? That's a performance problem and i'm currently trying to learn how to fix it.

Edit: FIXED!




0 comments

Loading...

Next up

TORUN - the first stallion in the project! Now Rabica's not alone on the island anymore. His textures are work in progress, but i still wanted to see them in the engine before deciding how to enhance them. Torun is currently not playable.

A few behind the scenes pictures for you, if you're curious.

I have reworked the foal model in Blender. It looks way better now. I only need to model the mouth, teeth and eyes now.

Very quick fix before my development pause. The credits are now fully accessible by the main menu screen and you can close them with the button too.

I have worked a lot on the cleanup of the horse model. It's now ready for UV mapping and then texturing.

Part 2!

New contents:

- Floor texture for the insides of the cottages

- Game banner when starting up the project

I've modeled and textured a modular ramp today. All by hand in Blender and Substance Painter. I'm using it for the docks. The Durendares transported horses and wares up and down to the docks.

I've achieved a lot today. The protagonist and player character - Mikhal - is inside the engine and playable! You won't see his head though, because of first person perspective. Time for a pause! My body hurts from sitting around for so long!

I've made a horse statue: "founding stallion" of Stud Durendare. I'm not sure yet if i'll keep the penis or not. I was just trolling a bit there. But if you like it, tell me.

I've started to make the first texture. This is Rabica's fur color. She's the leader of the herd.