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6
Game
Undertale: Tears In The Rain
9 months ago

Difficulty Selector

It only changes damage, not attacks, i'll make a pacifist (easy) mode if the game gets 30 followers and a true hard mode if like 40 followers in an update

Damage changes:

(read article)


Debug - 0 DMG

Easy - 0.5 DMG

Normal - 1 DMG

2 DMG MODE - 2 DMG

Hard - 3 DMG

NO-HIT - 999 DMG (so in other words, an instakill)



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gng i think i got the wrong version of deltarune

dont mind the shitty code btw thats placeholder

not something new but something old i'm going to develop further

I like the fact that nellie finished like half of phase one and like 40% of phase 2 in less than a week like bro i need to pay them or smth fr (unrelated image above for more views or smth)

ALSO! the game has One Thousand views now!!!

(exact number is 1033) by doing the maths (jk i made chatgpt do it even if it's simple af) i've found the percentage of people who followed is 3.97%!!

Not bad!

40 (+1) followers!!!

that's pretty epicly epic icl....

so uh...

i should probably do something cool for this....

soon....

game progress is resuming very cool

there'll be like 5 endings

but like 3 of them will not be really too different

yeah that's all i wanted to say

ok by

Thought i'd mention Nellie is takin a break from their projects for a bit since recently they got sick, so i assume that's the cause.

Since I don't want this page to be deprived forever, one thing i'll show is sans punches you to death.

peak?

this is what i'm doing instead of working on my games btw (it's replaced with undertale and deltarune sfx stuffs)_

i just thinkt he dusttale game is kinda unorginal

it makes me want to work on it less

i havent tested this attack ,. especially outside of laggy conditions//

pardon the mid attakc design...

also music by @SplonkDonk

the tranex situation is sloppy :pensive

what did i even do to this dude :sob