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6
Game
Undertale: Tears In The Rain
11 months ago

Difficulty Selector

It only changes damage, not attacks, i'll make a pacifist (easy) mode if the game gets 30 followers and a true hard mode if like 40 followers in an update

Damage changes:

(read article)


Debug - 0 DMG

Easy - 0.5 DMG

Normal - 1 DMG

2 DMG MODE - 2 DMG

Hard - 3 DMG

NO-HIT - 999 DMG (so in other words, an instakill)



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Thought i'd mention Nellie is takin a break from their projects for a bit since recently they got sick, so i assume that's the cause.

Since I don't want this page to be deprived forever, one thing i'll show is sans punches you to death.

peak?

ALSO! the game has One Thousand views now!!!

(exact number is 1033) by doing the maths (jk i made chatgpt do it even if it's simple af) i've found the percentage of people who followed is 3.97%!!

Not bad!

I like the fact that nellie finished like half of phase one and like 40% of phase 2 in less than a week like bro i need to pay them or smth fr (unrelated image above for more views or smth)

cool attacj thing

is it good?

flashing lights warning or epilsepsy warning or some

very wip and the blue bones are not there anymore

bienvenidos de nuevo mis amigos

also msuic placeholder it's vote I by jung jaeil

no need to tell me that, ralsei

i havent tested this attack ,. especially outside of laggy conditions//

pardon the mid attakc design...

also music by @SplonkDonk

dont mind the shitty code btw thats placeholder

not something new but something old i'm going to develop further

"Widescreen Undertale isn't that bad!!!" Widescreen Undertale:

this is what i'm doing instead of working on my games btw (it's replaced with undertale and deltarune sfx stuffs)_

i just thinkt he dusttale game is kinda unorginal

it makes me want to work on it less