Game
EnHanced

7 years ago

Dingding, #EnHanced is on #sale here and on Steam 50% off for little over a week!

Grab it while it's cheap(er)!




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Happy 3rd anniversary to EnHanced πŸŽ‰

v1.24 is out with some fixes and QoL, plus there's more merch out now on Red Bubble! Shoutout to Bitsbops who has beaten the entire game on stream - loved watching their playthrough and v recommend them in general πŸ™ŒπŸ’œ

https://www.youtube.com/watch?v=8G-d_5v6koI&list=PLNq94r5aAcMCUR…

Not long now! Also been working on little music videos for the OST which'll be releasing one a day on RaddyRecords Youtube starting February:

https://www.youtube.com/@raddyrecords

This #UpdateUesday I'd like to thank everyone for following, liking, being interested, sharing and purchasing my #IndieGame #EnHanced; it took me a while and a lot happened during development. The lovely comments I get make it totally worth it #ThankYou!

LISA: Downcast v1.01 is live! The Jackie update: combo moves hit multiple times & cause more status effects with overall buffed damage, accuracy and damage consistency The MatΓ­as update to add stances, allowing more options in playstyle is planned πŸ™Œ

Happy 1st Anniversary to EnHanced!

To celebrate, EnHanced is now on sale at a 60% discount until

Nov 12, 2019 12:00:00 AM GMT time!

It's the 5th Anniversary of EnHanced being out!

And we reached 5 comments πŸŽ‰πŸŽ‰πŸŽ‰

Still working on FriendShapes and a certain fan-game which I've not officially announced yet so stick around πŸ‘€

While not 100% EnHanced related, I wanted to announce that I've just released my second LP on SoundCloud and BandCamp, do check out my music if you get the chance!

https://soundcloud.com/raddy-records

https://raddyrecords.bandcamp.com/

Big thanks to everyone who looked at EnHanced in the past year and the 10 that bought it (counting sales on all platforms that is) - here's to another year πŸŽ‰

LISA: The Downcast demo update: I've done another play through (even skipping fights and not doing everything it took 4 hours), aside from some stuff to fix, it's really close to being ready for internal testing, and then release πŸ™Œ