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I would choose a crowbar
Maybe make the game all filtered?
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Raw footabe of very early Beta of FNAF 2 remake by me. It just exists and i already planned the gameplay and everything. It's just due to my schedule and other business, its very unlikely i will finish this at all. Here what i got so far.
alittle more progress today
Fnaf 2 reimagined screenshots, just for practice in blender.
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
When a FNAF fan grows up.
Anyway, I'm gonna finish my restaurant work later this month. I have been a waiter for 2 months and now 1 month of helping chefs. It's soooo frustrating too, so hot here, incredible. 32c outside and 45 inside kitchen. Can't wait
Youtube in US is so done, coming to EU next too.
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