Game
One Night at Freddy Fazbear's
2 months ago

Do you remember Ultimate Custom Night phone guy mechanics? That would be useful for you to remember.


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Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?

Making it harder for you.

So, the direction of the game now goes to be making this into FNAF 1 + FNAF 4. Similar how TRTBN kinda was but more dark and eery. Now the jumpscares will happen out of the doors like TRTBN does with 2.0s. Cameras will be alot more important in some areas

Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.

Probably gonna make this way from now on.

Once im done with FNAF 1, gonna take a look what can be done with fnaf 2.

still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic

this is definetely a flashback, his suit is not damaged unlike the first movie.

Trying Blender 4.5 and first time touching EVEE rendering. Practicing some NY styled building since i love making architecture. I wish to become a mapper for games. Still very WIP, hope i can turn this into something interesting at the end.

Recoding absolutely everything. So this is the new office look, not final but very close. of how it could look in the final version of the game. Everything is wip so ofcourse some things will improve abit. Raw but interesting. Your thoughts about it?