We're aware of this, pretty much happens in low-end devices and right now we do not know how to fix it, but it's related to a shader that was used in the original 4.0 alpha (Channel Offset by Looki).
thanks StellaWisps for using looki's channel offset on static even when it's semi-transparent.
Next up
we are aware of this by the way, i apologize for the blue outlines but Blender 2.79 is a nightmare to work with when it comes to Mist. We just wanted to only use Blender to render the characters, but it seems we may be forced to use other tools too :/
code
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You're dead, remade (Abandoned: Discovery Island)
The code for CAM 2's light bulb
In case you didn't know, we have a Discord server where we post updates about our games, including 4.0 revival! https://discord.gg/8kG9Q6KAE4
it's you again
Upcoming 2.3.1
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