We're aware of this, pretty much happens in low-end devices and right now we do not know how to fix it, but it's related to a shader that was used in the original 4.0 alpha (Channel Offset by Looki).
thanks StellaWisps for using looki's channel offset on static even when it's semi-transparent.
Next up
ㅤ
huh sneaky boy
my programming classes are on something i guess
do not
looking at this screen with so much hatred against it rn
we are aware of this by the way, i apologize for the blue outlines but Blender 2.79 is a nightmare to work with when it comes to Mist. We just wanted to only use Blender to render the characters, but it seems we may be forced to use other tools too :/
introverts after a slightly heated argument
ㅤ
In case you didn't know, we have a Discord server where we post updates about our games, including 4.0 revival! https://discord.gg/8kG9Q6KAE4
made untitled 2004 from scratch (both model and texture)










0 comments