-- Nerfed the multiplier on Critical Hits in battle.
-- Green Bubble now only lasts 15 seconds before it pops.
-- Green Bubble now can absorb 15% damage
-- All Random Encounter Enemies have had their coin drops increased slightly
-- The Damage Indicator now shows the correct damage when dealing critical damage.
-- Changed a tree in one of the first rooms of Chapter 1 to a big tree. Remnant from alpha that never got changed
-- Fixed a bug that prevented players from interacting with objects while auto run was enabled
-- Changed the room name "Fuchsia Forest - Another Switch Puzzle" to "Fuchsia Forest - More Switches"
-- Disabled Generation of .lang files in Save Directory
-- Fixed a Beta Holdover where the Copper Cutlas would reduce the cost of Rude Breaker
-- Added GX.games support, go check it out there.
-- Updated Chapter 2's Tileset
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