Next up
I've been brainstorming different collectible ideas, and my partner had the stupidest idea. Pineapples. So I modeled this pineapple in Blender (took way longer than anticipated).
Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?
Macroquad's 3D is actually a lot more in depth than I thought, my first impressions are pretty good.
I have released a major update for my fish simulation/tycoon game FinLab! It includes a deep breeding system, a time of day, yearly calendar, holidays, and more. It's out now for free on WebGL!
FinLab 1.1.0 (Time & Temp) is here! This update brings a more mechanically deep experience, changes to the core loop, some fixes/changes + some more fish and decor, there is a LOT so here is the full changelog below:
There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.
I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.
Incredibly rough proof of concept for a racing minigame (Chao garden-like). I'm prototyping seasonal minigames which may net you unique rewards. Breeding also matters a lot here, higher breeding level = faster fish. Made in about 2 hours.
A prototype of my 3D collectathon concept. Very very early development. It's about being a 2D character in a 3D world. A strange blend of A Hat in Time/Banjo Kazooie/SM64, and Paper Mario.
With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.












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