1 year ago

Don't let the Echoes of Wisdom overview trailer distract you from how the JP channel just posted a freshly-animated 30-second ad with Zelda panicking and running away before getting some echoes to weaponize.

Also, after TotK, I'll wait before buying.




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Here I am, still trying to push the limits. I'm pretty sure there's a shader for Mode 7 out there, but this is what I've been working with.

Also, because of limitations, red flashing floors generate force fields you can bump into.

This is the driving sequence in action.

I don't have any original music for that part, and I can imagine that passing-through-flags sound getting annoying after a while.

The only thing harder than animating a set of wheels is making it handle like a set of wheels.

...and making an infinite floor without resorting to the official 3D engine.

My first time playing a Hyrule Warriors game & right away I've found some new favourite Zelda Characters!

https://youtu.be/Q4D26Ogj52M

First off, you can't rotate a background with draw_background_tiled. However, you can draw anything on a BIG surface, and a surface can be rotated and doubled up.

So, the infinite floor uses a surface, and now it's not chugging so hard. Look at the FPS.

Forgot my watch, feel weirdly naked without it I guess enjoy my weird tree tattoo & little korok buddy

A step-by-step process for bigger sprites.

GM Studio 1 works like Windows XP's Paint, but with nicer features. As such, even a lefty like me can learn to draw right-handed with a Line tool.

All this work to get punched in the face.

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

Trying to do that Infinite Floor thing (technically, it's a trick of the camera), and I think it chugs.

Makes sense, since it's drawing on one surface over and over for each scanline, then putting that on another surface, which puts that on-screen.

Hmm...