Don't let the Echoes of Wisdom overview trailer distract you from how the JP channel just posted a freshly-animated 30-second ad with Zelda panicking and running away before getting some echoes to weaponize.
Also, after TotK, I'll wait before buying.
Next up
If you don't know what a junkyard looks like, you could end up with a street paved with fruitcake, walls made of allegedly compressed garbage, and broken cars.
Real junkyards aren't as interesting as Toy Story 3 and The Brave Little Toaster like to show.
More BG layers, more garbage.
Maybe I should throw in a few towers of cars into the background.
One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"
Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"
Let's do both.
Ah Wind Waker. What a nice game this was
I'm feeling a bit more off than usual today.
Here, have some smaller weapons.
Still shaping out that junkyard.
The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.
Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.
These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
When I designed this character months ago, she was made to be a bitter rival to Pinafore.
Her name in development was Gun-NIA, but now it's Mag-Nia.
...also, I was watching Wonder Woman at the time. Is she too much?
0 comments