Game
Dr. Weed Gaster
4 years ago

Dr. Weed Gaster - MAY Devlog


Hello everybody!

drwglogo_monthlyupdate_2.png

It's the time of the month again, welcome back! :D

This month is probably one of the most important months of the entire monthly devlog series. Why you may ask?

The Final Battle is Finished.

For a long time, the Final Battle (PACIFIST) was the turning point in the development. I managed to implement all of the attacks and even though I say it's completely finished, I still have a tiny bit more to do in case of optimization, testing, and transitions.

The Final Battle is composed of 4 different parts. But overall, this is going to be a very interesting and weird final battle xd

Now, let's go over the changes that I did this month.


1) NEW STORY MODE SCREEN

For years, I've imagined of adding a Story Mode screen that would be better in terms of the UI. Well, here it is!

image.png

Three different slots can be seen in the screenshot. These three slots are the main story modes: NORMAL, MLG and PACIFIST.

Clicking on the unlocked slot will give a popup that will show the details about the mode, and the ability to start the mode.

image.png

After entering the codes, the locked slots will unlock and will stay like that permanently.

The main reason why this feature is being implemented now is that my old computer somehow couldn't handle saving games made with Clickteam xd


2) SOME OTHER CHANGES

Besides the addition of the new Story Mode screen, I made some changes to TRAINING Mode.

image.png

- After a long time, TRAINING is now available for Co-op!

-Upon dying, you won't get a game over screen. The player will automatically respawn after 2 seconds later instead.

- A TIME ELAPSED section has been added. (Bottom left)

- The introduction screen for TRAINING has been scrapped.

Besides TRAINING mode, I finished every cutscene in the game.

image.png

sneak peek intensifies

So what's left then?

I just need to make the Russian translation for the cutscenes I finished, it will be much easier (and a bit harder) since I moved onto a new cutscene maker system.


4) (POSSIBLE) RELEASE DATE

With the Final Battle and the English translation of the final cutscenes completed, when will Dr. Weed Gaster 2.0 be finally released?

To be honest, I was planning to release this game at the end of May if everything went well. I couldn't really devote my time to the game because of my excessive homework. -_-

I plan to host the final Dr. Weed Gaster Discord testing on the server sometime later to find dem bugs and then release the game a week after the testing.

However, if everything goes well (The Development and the Discord Testing), Dr. Weed Gaster will possibly be released in the Summer, most likely June - July .

But don't take my word for it! Anything could go wrong.

Besides that, I cannot wait to publish the game!

Thanks for your support bois, you bois are the only reason why this game is still going on xd


That is it for the monthly devlog, take care everyone!



5 comments

Loading...

Next up

Woah...

Thank you very much everyone :)

'Tis the time to spread da memes with Dr. Weed Gaster and MLG Sans.

Q&A RETURNS! :D

Submission for the #artcontest_undertale

The FINAL title screen for Dr. Weed Gaster!

(Also a sneak peek at which characters are being remade.)

Press Space! Version 2.0 Changes

Version 2.0 Changes

Thank you for 25 memers on the DRWG community!

As gratitude, I would love to share with you this teaser about the PACIFIST Mode for the final version (2.0).

This takes place in the final battle, in which there are 4 acts. (This is teaser is from Act 4)

Interview with Dr. Gaster about COVID-19!

Dr. Weed Gaster wishes you all a Weedy 2020! :D

I hope that this is the year 2.0 will make a release!

Dr. Weed Gaster in...

Saving WEEDSTER.