Game
DREADWALKER
1 month ago

DREADWALKER Pinned Article

Questions answered, information and more!


This is an article that will provide information on the game, your questions answered and more!


Android port?

TLDR: No.

Just before anyone asks: No. In my defense, I don't think the game is really fit for mobile devices. (Android, IOS, etc.)

This might turn away some players, but it is a decision that must be made; as porting to Android in Clickteam isn't free. It costs money. A lot.

You can argue "Why don't you get some dude to volunteer to do so like they did with Dormitabis: Remastered?", but honestly... No. I wouldn't even wish my enemies to do such task.


Can I translate this game in [LANGUAGE]?

TLDR: Not possible in Clickteam, unless you want a lot of separate versions.

While your offers to translate the game are appreciated, language selections are not possible in Clickteam as far I know. That is, unless you want a bajillion versions of the game on the page for that specific language. (This means separate games, not just in one package)


What makes this different from the cancelled version of INVESTIGATION: Thunder Science?

TLDR: A lot.

While there is not much to say about this without spoiling some parts of the game, I can only say quite a lot. The artstyle has returned to the drawn ones like previously, as players did not enjoy the switch to 3D pre-rendered scenes.

There is also the fact that this is a reboot of that very game, with a brand new story and creatures to finish the story that Changed: ADHOC started.


You say this is based on Changed... Is this game difficult like the original?

TLDR: No. Have fun!

Not at all. I want to make this game accessible for even the people who suck at FNaF fan-games, like me. You might need some reaction time here and there and be careful around certain areas, but overall there will be lots of checkpoints and saves.

This was one of the issues I had with Changed itself, the game being ridiculously frustrating and confusing to play to the point I had to constantly look up walkthroughs or watch a video of some dude with a blue dragon avatar screaming his lungs out over everything possible just to find out what to do. (hi GaroShadowScale)

In my opinion, this is not "game design". There is a fine line between "fun" and "frustrating" gameplay, and I wanna keep it on "fun" and have players learn from their mistakes when getting a game over.


How much content will be there?

TLDR: About like a little more than Changed's.

This is a question I still think about, but I predict the game will take around a few hours to finish in a single sitting. The only post-game content you'll be getting is an extras menu and a Nightmare Mode with a completely different map and creatures.


After this is done, what's next?

TLDR: Why?

The future of the game is fueled by audience interest. If this game goes well, updates including various content will be made. Otherwise, one update and we're done with.

There are no chances for a sequel, aside from the upcoming prequel game. There is simply no story to continue.

... if you count the original and special edition "Changed" as a sequel, then sure.



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"HOSPITALITY"

(On the other side, we're starting up voice actor applications again! Come get your cat pictures for doing so!)

https://forms.gle/Y1KFXv8rnpRg8rVMA

dude i feel like bursting into laughter right now theres this kid trying to argue with me if me kicking a bunch of troublesome developers in my roblox team one time was justified or not

an evolution of recent dreadwalker mfa names

erm... that happened

nobody got it

answer:

[POSSIBLY LOUD]

i have time to work on this game again

also since its old and i can finally show it: heres one of the spooky secret sections, which the music had to be replaced because of copyright concerns/i dont think it fits/it feels cheesy

Close your eyes—and hear the silence. | DREADWALKER Teaser #1

what did i just make

having a great time listening to this

game drowned out my voice so no sad satan video until i edit it