So, here's the long-awaited devlog! Let's start with what you can definitely expect this year.
The first and most important thing is the mini-demo of the game. It's currently about 15% complete. The demo is essentially just the beginning of its development, but I've already accomplished quite a bit. Here's one of the locations:

I'm also starting to program the game's prophecy, and you'll likely be able to see it in the spring. Here's one of its frames:

There's just one question. What kind of demo should we make? There are two options. Either a demo that showcases several locations with character interactions, or use the moment when you first enter the dark world. Both options will take the same amount of time, but the second will feature a combat system, while the first will not. So I'd REALLY like to hear your opinion on this.
The last thing I'd like to share with the demo is the new Red Forest soundtrack. Here is the link to the video: https://youtu.be/rKzmIXM4N-4?si=UoxxFPuiM_n4V8Uh
Now let's move on to the announcement! It's the return of Lost in voiD. This game was supposed to be released much earlier, but was delayed indefinitely. Now is the perfect time to bring it back. It's a teaser game that will reveal many secrets about AU DREAMRUNE. It's 20% complete and will be developed rapidly. You can check out the first soundtracks on the gamejolt page: https://gamejolt.com/games/LostinvoiD/1051911
This developer diary might not be as long as we'd like, but I'll try to show you as much content as possible this spring. For example, in March, you'll start receiving character cards, and I'll also begin revealing the identity of the first secret boss. If you have any questions about the alternate universe, don't hesitate to ask. I'll do my best to answer them all.
I'll leave it at that. Good luck to you all!
















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