Next up
hey guys, after a long time i released an update for my first published game...
i fix some bugs and improved performance a lot.
I would appreciate it if you could take a look (:
optimization is my passion
testing interactive particles with time
i really liked the effects of this massive spike ball
So many number
Making a shield and parry mechanic!
recreating that ricochet diamond from Castlevania, but little improved, sometimes it can chase enemies
Alchemical bottle, a version of holy water
Lightning striker! jumps between enemies and resets his attacks
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