Game
In The Name of Cheese
5 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




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Happy pride month woo

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Provided without context.

Equipping stuff works, woo

Getting close to the end. One more stage and a boss to go.

The door is finally open.

What awaits Eric in this final area?

And what of his cheese?