Game
In The Name of Cheese
4 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




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Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

Equipping stuff works, woo

Happy pride month woo

The door is finally open.

What awaits Eric in this final area?

And what of his cheese?

In The Name of Cheese has been released!

Thank you all for following along with my little project, hope you all enjoy!

Getting close to the end. One more stage and a boss to go.

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.