Game
In The Name of Cheese
4 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




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Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

Equipping stuff works, woo

Word of advice: Try your best not to get cornered.

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!