Game
In The Name of Cheese
4 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




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Small development update (Slowing down/semi-hiatus?)

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Forgot it was #screenshotsaturday. Finally got the title logo, finally fleshing out the Blank Space, and working on some story bits.

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

In The Name of Cheese has been released!

Thank you all for following along with my little project, hope you all enjoy!

Over the past few days, I wasn't sure where I was going with my current project, but now I know for sure what I want to do with it.

...SO I'M MAKING IT A DATING SIM BABY!!!

Word of advice: Try your best not to get cornered.

Development on a trailer is underway, and hoping to have the game out by the end of the summer at the latest!

Death now has a little more flair to it.

Nothing like big red text that stares you in the face and tells you that you lost.