Game
In The Name of Cheese
5 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




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Small development update (Slowing down/semi-hiatus?)

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

The trailer is complete!

It will be published at launch, which hopefully won't be too long. The only thing keeping me is a few music tracks.

Word of advice: Try your best not to get cornered.

Here's my entirely random array of concept sketches for the theoretical kobold game I did over the past couple days. Does this count as #gamedev?

The door is finally open.

What awaits Eric in this final area?

And what of his cheese?

Here's my contribution to #screenshotsaturday, showing off the wizard enemies in the library level! It also showcases the Shield spell. I could probably change the color of the hit numbers and fireballs to be more visible, though.

Provided without context.

Happy pride month woo