Game
In The Name of Cheese
4 years ago

Each enemy is designed with the idea that you have multiple options for taking them on.

I want it to be entirely possible to defeat each one without magic, but using it will make things a lot easier. That's also partially why the mana pool is so limited.




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The game is now playable from start to finish!!!

Small development update (Slowing down/semi-hiatus?)

A few screenshots from my upcoming RPG project. Might make a page for it on here when I get a few things together.

Guess what? I'm one of the members of the upcoming charity event Prismathon happening April 4th through 7th! I'm so excited to be doing this, and I hope to see you guys there!

https://twitter.com/prismathon

Equipping stuff works, woo

In The Name of Cheese has been released!

Thank you all for following along with my little project, hope you all enjoy!

Word of advice: Try your best not to get cornered.

The door is finally open.

What awaits Eric in this final area?

And what of his cheese?

It's been a hot moment since I've posted for #screenshotsaturday. The battle system is nearly complete and your party can level up after them!

Provided without context.