From version 2:
20 new rooms
Finished Emerald Mines tileset
Finished art and animations for Emerald Mines enemies
Modified some old rooms
Ground pound now collectible in game
Here’s some shots from the new rooms:



From version 2:
20 new rooms
Finished Emerald Mines tileset
Finished art and animations for Emerald Mines enemies
Modified some old rooms
Ground pound now collectible in game
Here’s some shots from the new rooms:



Spirits of the Ancient Oak
Super Skelemania Available Now If you owned the early access, you should be able to download the full version immediately. Lemme know if you have any issues! Thanks for being awesome!!!!
I'm developing a new commercial game with a small team! A demo will be coming to steam soon, but you can wishlist it in the meantime if you're into deckbuilding / autobattlers / roguelikes!
Sleepy
Reminder: Demo and Greenlight launches in 3 Days! What the title says! Also, check out the slick new title we have for the game. See you on the 30th!
^^^_>>
Hello Skelemaniacs! No skele-related news, but I did just release a free demo of my new game today! It's a weird roguelike about casting spells. It's fun!
For some reason, it's really hard to change the alpha value of a tile layer in GameMaker. You can do this easily for sprite or instance layers, but not tile layers. So here's a video on how to easily update the alpha value of tile layers in real time.
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