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There will be enemies in Alpha 3, I've only made one so far, and I don understand why his code is too long.
Tripod enemy from Knuckles Chaotix has been slightly redesigned: now he shoots, but is almost not dangerous to the player.
New Hud! It's not finished yet
A random Sketch that I drew to the concept... It has a white fur color, not red, nor orange, white... Well, everything is as usual, white is white, and black is black.
He has a name, and exactly Unnamed... YEZ
OH YES, NEW VERSION OF THE MAP (this time passable)
what way to finish the level should I use? classic sign or something else?)
by the way, this level will have a tutorial at the beginning, but it will be short, very short.
At the moment I'm trying to get the character to use this pose, but so far I don't understand how, I mean, it doesn't want to be used no matter what I do, but hopefully I can fix that. Edited - I have already fixed it [22:10]
with game optimization everything is great, absolutely, with the 60 fps plugin in Turbowarp the game keeps 20-30 fps stably, of course not 60, but the engine does not allow it, and the use of clones too.
I present to you two new big rings, the first one will act as an object for finishing the level, and the second one will have a very interesting use that I don't want to tell you about.)
several pixel arts based on the previous sketch (the first is Idle in the style of S3&K, the second is a redrawing of the promo art from the same game)
Nobody asked for it, but here it is.
The whole pack of all sorts of artifacts in the game.
Above them are their owners at the time of the beginning.
Some are painted, others are not because of the large palette.
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