Hi, I’m writing this for myself and for whoever was weird enough to like this game. This series is supposed to be me doing whatever’s fun and meaningful for me to do at any moment. Actually, it’s supposed to be whatever makes me lose my sense of self, to lose my ego. Sorry if that’s too artsy. I strayed from that because I wanted to “finish the game” , but with this next one, I think I’ll try to do more of what I wanted to do. There may be only tangential similarities between this and the last one. There may be penises, there may be difficult puzzles, there may be a link to an external twine game. No gimmicks though. This is supposed to be a “fuck you” to whoever wants you to live your life in a certain way. But maybe what would be best is to impart a feeling of hope and love, which I avoided doing, rather going for weirdness for the sake of weirdness. Bye :3
Next up
Werehog transformation process. #sonicunleashed
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Made my first ever animation.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
I did this on my 3DS ^^ #Kirby
Explosive domino effect
Path of Kami, running around the shrine area
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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