Quite a while back I mentioned that Long Hours might hit a major milestone around this month, and I can say that it pretty much just did in one way or another, just not in the way I was expecting it to. Regardless, this is great news!
Also, I recently realized that next month is May, and I know I've been saying that I'm aiming to get the game released by the middle of the year, and if you were to do the math, that would be around June/July, which unfortunately may not be the case as of right now. However, progress should no doubt be going smoother from this point on, as I am being a lot more careful with planning out the rest of the game.
Normally I like to stay more cryptic and post little teasers, but with how development has been on the game in recent times, it's left me wanting to be a little more transparent with you guys so I don't leave you in the dark too much. I'll probably be heading back to the more cryptic teasers again very soon here, however!
I know this post is kind of good news, bad news, but the game has only grown and improved through all of this time, so at the end of the day, it's all good news. It may be taking longer than I was expecting it to be, but the stuff I have planned for this game is pretty exciting, and I really hope I can make it happen!
I'm still aiming to get it out this year though!
29 comments