2 years ago

Enough messin' around. We're charting a course to get Battle Gem Ponies out in Five Months (or collapse trying). Here's details on how we intend to pull that off.

https://www.patreon.com/posts/almost-november-91825382




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There's a developer debate over what color the decorative rim around the Crystal Stable interiors should be.

Which color for the background border looks best?

#monstertamer #gamedev #pixelart #feedback

This is what we're talking about when we say "we need time to polish"! ✨ We're at the stage where placeholders get gorgeous makeovers and the world starts to look and feel official. #pixelart #monstertaming #indiegame

Customize these options to your heart's content! We're always listening for feedback and will keep adding features that make the game more comfy and convenient to play.

(There's already 4 more of these that weren't around when the game first launched.)

Eeeruuuuuuhhhhhhggggggggggg (I'm not complaining)

I wanna work on my puzzle n collabs thingies but I also like ponys

(WIP)

@NoliDeRolyPoly

I love these popcorn bucket Lumas too much. The ULTIMATE nightlight & cookie stash!

The shadings almost done!!

Route Quartz is by far the laggiest map in the Unity editor. Some chunks of it refuse to load for a minute. Which is weird, because it's not even close to our biggest and busiest maps!

#Unity2D Tilemap Sheet importer issues hit different at the end of a long day of debugging. The problem was fixed days ago, but I just wanted to share the photo from our developer Discord posted that night. 😂

Oh, the daily woes of #gamedev.

Hope my game's trio lives up to the standards being set today. 🔥💧🌿 #BattleGemPonies

2015 Overworld Dreams:

This is the PowerPoint slide I made to hype myself up when dreaming about turning my prototype into a fully explorable world.

Looking back, I can confirm, the game has all those biomes in a playable state right now.