Changes for this version:
Work in progress on camera clipping (huts/towers/tent/barrel)
changed mesh for room to convex
hut clipping stairs
add capsule colliders to pear trees
add colliders to tent and other objects as needed
changed settings for minimap camera
(FOV=60, Near Clip=10)–>redundant/disabled
Decided to remove the mimimap camera and replace with compass
main camera is now near=0.2 far=900
testing and may readjust as needed but should fix most tree clipping
some game objects do not yet have optimized colliders
Added ability to hide/show the mouse pointer cursor
(Escape key toggle on/off)
This effectively also locks the cursor the center of game window/monitor
supported on linux and windows but not mac (yet)
added bad/good mushrooms (more will follow)
working on collider on fisher house and replace with box such that player can still get onto porch or make convex
working to add capsule colliders to pear trees
working on texture turtle eggs (replace temp spheres) , cast shadow
3dArtists – We need:
otter, beaver, raccoon, egret, heron, pelican, manta ray, large sea animals, underwater plants, a nicer pear tree, a nicer apple tree.
decorative props for huts and world look around and suggest something
torches, old lamps, candles, flintstone/lighter,axe pickup->stew
other minor fixes:
enabled blur with downsample of 1 (but 0 works too)
(improves docks/boats/grass/sand/underwater visuals etc.)
added a new cat (interactions coming in future)
disabled mimimapimage camera (replaced with compass) –>may return
add gold coins & gold bars
rebaked lightmaps
0 comments