Escape is not Easy Patch #2
Content:
1: New sounds
2: Fixed AI stuck in the doors
3: Now the doors open away from you
4: Increased doors speed when open and close
5: The crosshair makes bigger only when you look at an interactable object
Next up
Clouds and clouds.
I haven't posted stuff in 7 MONTHS... sooooo, here's a little sneak peek of something I'm working on
After and before
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Runestones: from concept to in-game model🗿
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !










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