Not an April Fools joke this time!
Chapter 3 of Evilsmurfs 6 Deluxe is now available for testing!
Re-explore the new and improved Chapter 3, the beginning of the main campaign's end!
You can play it now by visiting the main page!
Evilsmurfs 6 Deluxe: Chapter 3 Update changelog:
Chapter 3:
Chapter 3 makes its triumphant return!
Gurglemeel reunites with his foe-turned-friend Poopah as he attempts to regain entry into his base and lure Smurfblum in. The question is - what awaits them inside?
Extended with a few new levels to explore!
New gameplay features, including icicles and cable management!
Expanded boss fight!
General:
Optimized 3d sky effect again - despite attempting a fix last time, it appeared to not be present in the published build
Tweaked the choreography of Chapter 1’s first “cutscene” to make Gargenburg and Jolameel more expressive
Added a new resting hand position to Gurglemeel and his costume variants, Jolameel, and Gargenburg. This is to be more visually in-line with the original Evilsmurfs 6, while also making it easier to tell when an object is being grabbed. The previous sprites with the old hand position are now used only when grabbing and holding objects.
Bug fixes:
Fixed something
Removed 3d skybox from Chapter 2.5 airlock sequence for performance boost on lower-end systems & was unseen
Tweaked depth of factory lights to fix shine lighting layering issue
With Chapter 3 complete, the bulk of the main game's functionality is now finished. All that remains now is a whole new boss fight, followed by the final showdown between Gurglemeel and a hidden enemy!
Stick around for future updates! Until next time, I'll see ya when I see ya!
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