In the game the survivors will have a sense system to help knowing if the slasher is nearby.Imagine that this yellow square is the player,this green circle around the player is the detect radius where if any step(slasher only)is made in this area it will appear(just the step symbol),this will be the radius when you haven´t seen the slasher recently,but if you had seen the slasher recently the radius will increase to the size of the red circle,making it easier to locate the slasher.this will explained better when the demo is released,but for now this is just the prototype and can be changed
Next up
vision
So,i had been thinking in characters design lately and i haven´t got any good ideas,so i want you to help me design http://them.If you have a drawing of it would be much better to work on the sprites...Here is the characters i am planning to do for now.
sense system
Working on the map
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
So here's the first of the zodiac signs i will make for the next weeks.
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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