Game
Strike To Space
4 years ago

F


Guys, give me an F in the chat. When i exported the game to test how the game would work as an EXE, the pixels were blurry.

So, i had to resize each single tile and sprite inside the game, and also, i had to change a few settings in the "code".

But i got frustrated and left the engine. I have been working for months on this game. I had finished the first level.

The first level is basically every level in the game, because you will just copy the "code" you need for the next level and then program other stuff.

Then i have been motivated to create other game. (don't blame me it's very frustrating to repeat the game... No, i'm just lazy ) the next game i will make is gonna be an experimental game, using most of the resources the engine offers.

now i'm making PlasMachine, a robot in a lab decides it would be cool if he just destroys it... and you with other robots do it... with no reason... The game will be very experimental and it will not have a lot of story and will not be very serious. It will probably come soon...



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my first post in this community. I have been working on a game called "Strike The Grounds" and before it had a really flat sky, so i decided to make something more interesting. ¿what do you think about this?

Title Screen

Eyegore dead

I hate this Game Over screen, it had a bug i was trying to fix for DECADES! all the time i was inactive was because of this screen. Also i programmed a little easter egg close to the area where you encounter the first Red Creature

oh no guys... I did groe thing

oh, look at that boi

just kidding, he is a freaking demon

I made a flame animation to deal constant damage to the player... b u t h e c a n t u r n i n t o a f i r e b a l l

Never thought Doom would change my life so much bruh