Next up
Update the header and whatnot. Current progress on the tech demo is going smoothly as I just finished one of the maps after a couple iterations. Hopefully I can get it out by December, though it may depend on college work :/
Reworked the entire pathfinding system to make it easier to implement
Almost done reprograming one of the AI's with an entirely rewritten navigation system for easier use. Afterwards, time to work on a complex system for a group of enemies :)
Is the Spook Month
A little shading experiment that uses a trick made by Cody Gindy to make the model look painterly by painting over the world normal maps.
Updated header and thumbnail with new artwork!
Also just got an apartment recently, so I may try to do more streams in the future ;)
Funny lethal company video lol https://youtu.be/bsVEaa9lCOo
My brain has entirely turned off, today
Haven't been able to work on the game much since I've been studying for mid-term exams, but here's an in-game screenshot for no reason
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