1 year ago

Favourite Pokemon is KOFFING, they're just such happy bois!!

#MyFavoriteMon


4
2
2
2
1
1
1
1
1
1
1
1
1
1
1
1
1


13 comments

Loading...

Next up

Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.

HUH! Are worms bugs? Because I've got a bug here...

Infinite WORMS!

Help my quests, so empty

bionical

#GJAsks

Adding Spike Traps for Dungeons and...urm I might have forgotten a check or two...

Does this count as Fan Art?

Harvest Moon is a big influence, even if farming isn't the main gameplay loop.

#FanArtFriday

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

New traps! (Don't have a UI element for BURNING Status yet though)

New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.