Game
to the stars
12 years ago

Featured?!


Apparently, to the stars was featured as IndieGames.com’s Browser Pick sometime last year. I only learned abot this a few days ago. It’s pretty cool to find something like this well after all the attention on this game has died down a bit. After getting featured on GameJolt’s front page, all these people started playing, and I never imagined anyone other than my friends to actually play the game.

Getting featured really did boost the number of plays I got, then all the comments poured in, and it was pretty awesome. Now that all that’s settled down now, it’s really nice to know that there was another small corner of the internet that knew about me, even if just for a while.

More than the attention though, I’m really glad that there were people who enjoyed the game! That’s really what I want more; that people like and enjoy my games.



0 comments

Loading...

Next up

Wake Up (v.0.1.0) now playable

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM