Game
Feeling Cloudy (Early-Access)
4 years ago

Feeling Cloudy 0.5.3 released!

- Fixed issues with moving platforms

- Updated some old sprites

- Added a particle effect to the cat boss' paw attack

- Updated engine to Godot 3.4

I don't remember when I did this but screen transitions are faster now :D




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Option UI has been reworked and now I've been fully reworking the climbing mechanic (Vines and such)

It's pretty much done and a new update is probably coming soon!

Aaand with the climbing changes comes new silly sprites like this one:

Feeling Cloudy 0.6 Update Out Now! Thoughts and change-log below!

0.6 should be coming within a week! After that I'll fix some bugs, polish a few things and then it's off to adding new stuff! I hope you all like the update when it comes out!

I made a new thumbnail for my game Feeling Cloudy!

What do you think? <3

In the last update to my game Feeling Cloudy, I updated some old sprites! Here's one good example of that :>

What do you think?

Feeling Cloudy 0.7.0 update!

New boss, levels and more!

Change-log and thoughts below:

Feeling Cloudy 0.5 update out now!

Change log, thoughts and more:

A few old boss designs I worked on. The designs were too unintuitive and honestly just not fun so I ended up cutting them. They were good practice though, I think.

Might still use the sprites for NPCs or something!

Trying my best to add as much polish and new content as I can before 0.6 comes out on Friday! Currently trying to polish up one more level!

Some other stuff I've worked on in the past week:

- New camera system

- Level improvements

- New UI

Working on a new project! Really struggling with game design and trying to figure out how to put all these pieces together. The general idea is that it's a roguelike where a killer clown escapes from hell

(VERY early in development obviously!)