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How did we EVER get this far without using a hi-res vertical monitor? Royal really sold me on the concept for #gamedev & #unityengine
In the #BattleGemPonies Arrival Story, Alpha ponies will appear after you've caught their base form. Come back to these same spots in the postgame and you may find new Alphas of the other local species in the area.
(As well as Alphas of the 3 starters...)
There are SO many ponies in this Professor intro cutscene 😂 #screenshotsaturday
We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! 🐴💎
One of the most common lower level Status attacks in #BattleGemPonies is Death Glare.
It's pretty powerful too, especially early on when stats are all small numbers and GP is most precious. #pokemon #mlp #rpg
Dreamy Rainbow 3D - Episode 4 Announcement
I am pleased to announce that work on Episode 4 of Dreamy Rainbow 3D is in progress. The project continues to use the original engine.
A demo version will be available in the first half of February.
#BattleGemPonies is gaining new features fast, but we really need to test them more because softlocks and crashes are way too abundant.
Get the full Progress Report on Patreon (it's free for all to read this time)! 📰#ɢᴀᴍᴇᴅᴇᴠ
I know we didn't exactly nail it design-wise, so it's cluttered, but it works. Plan is to reimagine the whole thing from scratch for DX. #gamedev #userinterface #UIDesign #uiuxdesign #unity
#mlp #jacksepticeye my fave brony's sean & anti
Here's a mysterious bug that's persisted for years. Gotta figure out what tells the Tsunami particle effect to bounce off enemies like that. And why it only happens SOMETIMES. 🌊
(No other special move particle effect has this quirk.)












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