This doesn't COMPLETELY remove flashing imagery or lights, its only there to REDUCE it. So even with this on if you are sensitive to flashing lights we still recommend proceeding with caution.
When enabled, certain things will be neutered slightly in trade for a safer flashing light/image.
The light in the office flickers less but will still burnout the same.
Jumpscares are darkened but remain the same animations.
The menu isn't as swag.
Effects/Hallucinations are removed completely.
Basically anything that involves flashing lights and isn't tied to the main gameplay is tweaked with this setting
Next up
Since tomorrow is going to be busy for most due to holidays. Merry Christmas and have some jolly wips and concepts by RainbowMosaic from louder!
With 2025 approaching its end I want to say thank you all for sticking around another year of development! I know things have been slow but were slowly working up our goals.
Update on everything, CD1's final documentation is nearly finished (meaning a concrete structure is in place for me to put in the game itself). Here's what is canonically Dingo the Dolls character explanation in LOUDER.
fun fact, Wilted Roses takes place around Christmas time. Nathan Vin and the abhorrent abominations are getting π³πΈπ΅π΅π today!
LOUDER is on hold till early December, with thanksgiving coming up and my lasts tests for my first term of college I will be focusing on working on these rather than LOUDER. As an apology heres some stuff
YKW, i got my Soma successor and thats perfectly amazing. Heres the placeholder intro cutscene for LOUDER featuring PwP music as a placeholder
seeing the funny bear movie sequel today :)
Office Texture rework is underway thanks to a recommendation to use PolyHaven instead of CS:Source textures.
Found a really weird Yap and Yell 2 Build..
CH4










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