Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

87
1 year ago
Next up
happy new year to 2026 and yet again some more initial D propaganda
ihml
vr beamng is peak
-Teaser nightmare-
Nota: Me llevo 20 minutos hacer y editar el teaser XD
current project
Fanart gift for one of my favorite best artist ever @cubon
it's amazing gift for you!
I hope you like it! Also SHOULD TO FOLLOWING HER!
rahhh
yes, I have this in my bedroom
[WIP 9] - We're finally at near completion of wrapping up post-production on the opening cutscene, stay tuned for upcoming news folks!!! 🗣️📢
(𝗥𝗘𝗟𝗘𝗔𝗦𝗜𝗡𝗚 𝗔𝗣𝗥𝗜𝗟 𝟮𝟬𝟮𝟲)
#fnaf #fangame #clickteam #endlessrunner #infiniterunner #platformer #bonnetscakerush #2026
miataa











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