Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

87
4 months ago
Next up
idrk what im doing here
im a gaming god
new logo, not the best but its an old asset from cyberamic pizza's loading screen. Might put it in warehouse watch because it kinda matches the theme
So new character, huh? We back at it @Mortuus
Limitation vs stylistic choice
alright. Im going to leave clues all throughout the game, which transform into a code. You'll have to figure out what to do with that code.
Mental note
"Into The Trouble!"
#FiveNightsAtFreddys #FNaF #IntoThePit #Horror #Fanart #ArtWork #Art #DigitalArt
this thing stares at my while i sleep
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