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4 months ago

fiddling around with camera systems before coding in the actual video footage, and then later coding in ai. Will probably change keybinds later, but whatever. For an outline its decent.


Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:

set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.

Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.



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idrk what im doing here

im a gaming god

new logo, not the best but its an old asset from cyberamic pizza's loading screen. Might put it in warehouse watch because it kinda matches the theme

So new character, huh? We back at it @Mortuus

Limitation vs stylistic choice

Her heartbeat plays with her song.

Marionette model by @Mortuus , more to come soon

alright. Im going to leave clues all throughout the game, which transform into a code. You'll have to figure out what to do with that code.

Mental note

this thing stares at my while i sleep