Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

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1 year ago
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fb rx7 so fun
I did get bendy and the dark revival, but barely played it so im wondering if I could stream it or something
good design or nahh
Stop lookin' at me like that
working on this r32 model for a game (texturing needs work ik)
Decided to make this short video showcasing some of the unfinished stuff from the cancelled brady's 2, it's not a lot but it's somethin'
how many people still have the original graveyard shift installed?
finally got to finish her and work on another character! their names are Kelly the Kangaroo and Boreas the Polar Bear.
working on the suits was pretty fun, but the endo was definitly the most tedious and time conssuming.
There's also plushie versions.
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