Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

87
1 year ago
Next up
happy new year to 2026 and yet again some more initial D propaganda
rahhh
ihml
On another note, development is still smooth.
Except AI and saving, most gameplay is added and functional. Bonnie works 100%. Currently brainstorming changes and tweaks for other mechanics.
Decided to showcase the game over screen + bonnie in the office.
yes, I have this in my bedroom
Friedrich in Pastra's artstyle
vr beamng is peak
kinda loosin all motivation for gamejolt and fnaf fangames rn
Clyde
so I got a new keyboard











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