Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

Next up
kinda loosin all motivation for gamejolt and fnaf fangames rn
vr beamng is peak
so I got a new keyboard
hola a todos, quisiera disculparme por estos 4 días sin contenido pero estuve dándole los toques finales al juego en si porque aun sigo haciendo los guiones de las llamadas.
Nota: Termino esto y empieza el beta testeo y clásico post de SE VIENE TRAILER.
ra
Higher quality version of the ONWYN Funtime Location thumbnail & the games header.
Found by: @RowanKoly
& @disamol ![]()
miataa
yes, I have this in my bedroom
1 año... 1 AÑO desde que ese perronejo llamado cinnamroll esta en la tienda, en estos dias la menos espero lanzar el nuevo pack sticker.
Art by :@ShotOfRabbetDev ![]()
Yo continuare con el resto pero al menos sepan que tendran su nuevo sticker pack
I should probably work on the outfit or something along those lines











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