Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

87
10 months ago
Next up
shelves are pretty kewl
first day of the month got me looking like this
it doesnt look as rough in person
Bad ending screen.
Nota: Empezando con la ai de Plushtrap Classic. (por las dudas NO estos animatronicos no tienen almas xD)
Just initial D propoganda (Watch initial D)
Guys 1,999 followers, tamos cerca pero ultramente cerca de los 2,000 seguidores!!
IMPORTANT UPDATE
Might reprint some things and sand them down (maybe solder too) but it looks good
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