Honestly It shouldnt be that hard, just time consuming. I know exactly how i can and most likely will code the cameras, and it goes as follows:
set a value for each animatronic, with the number being which room its in. the code checks to see what camera number its on, and then it checks to see what animatronics should be in that room using an if else statement with the animatronic room value.
Ive coded this many times in scratch so that helps a lot with planning these things out. For now however, im focusing more on getting the core mechanics done than the AI. Id rather sink my time into stuff like camera switching than ai, since i doubt most people will care much about the surface level AI compared how well the game feels to play. Most people only see whats on the surface, and for the people that see deep inside of it, theres often treasures like the ai hidden deep within. Anyways, im ranting. Im going to bed now, see you in the morning.

87
1 year ago
Next up
ra
happy new year to 2026 and yet again some more initial D propaganda
so I got a new keyboard
Gameplay view LWaF0 Reboot.
El press O key XD esta desactualizado tienes que apretar el botón gris que te sale.
Hay 4 combos que no se pueden hacer así que espero no recibir quejas :c
miataa
Distinguished Marsupial 🍷🧐
Reminder that she'll be in a game but i wanna work on wake_up first since its simpler
can anyone fimiliar with blender help me figure out the issue with this weight painting?
I should probably work on the outfit or something along those lines
?
kinda loosin all motivation for gamejolt and fnaf fangames rn











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