Game
Shrikes
12 years ago

Fifth Day


At this point I’m pretty sure that I’m not going to be able to accomplish all that I wanted by the #gbjam3 deadline, but at least the first public test is already uploaded!

5d0c413ab6a07.jpg

This version is just a performance test and basically you can only walk, shoot and crouch (to avoid being hit). I’d appreciate any input on how well/poorly the game runs (In the tests I’ve made on my own, the game seems tu run better with chrome; at least on Linux).

Even if I can’t finish on time, this has been a good learning experience so far, and it isn’t over yet!

Once again, thanks for reading.



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Third Day The very basics are almost on place, although at this point the code is in serious need of some refactoring. My plans for tomorrow include working on the background, enemy animations and getting something at least minimally playable.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Shuiro Haname. #Commission

Commission for @ShuHaname

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

Some Shadow boss fight gameplay 👾

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

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