Game
Trampoline Cop
11 years ago

Final Build of Trampoline Cop!


Final build is up, I think with 2 minutes to spare.

By biggest issue is I did underestimate how much work the map would take. The crooks use the Nav Mesh Agent from Unity so I could get them moving right away, but then they kept squeezing through gaps between buildings that I didn’t want them to squeeze through.

The approach I ended up taking to making the map is kind of interesting and I might re-use this approach another time, perhaps for a game I make over a leisurely two weeks or something.

I did discover what might be a not-fun bug about five minutes after the deadline. The crooks stopped spawning. Just reloading the page got it going again, and hopefully it’s not something that happens too frequently.

So yeah, check out Trampoline Cop, rate it if you like it.

http://gamejolt.com/games/arcade/trampoline-cop/38679/



0 comments

Loading...

Next up

art comission.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Shuiro Haname. #Commission

Commission for @ShuHaname

Why walk when you can jump?

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Only true badasses may pass! #conceptart #art #gamedesign

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.