Heyo! It's been a long time since i didn't update the POPGOES Blender Port, hasn't it?
Well, this is gonna be the last update on the POPGOES Blender Port. (I hope so)
This update will come in about 1-2 days, as it's a big, final update.
The update will include
Complete texture overhaul (2.8 and 2.7) - Basically just changing where some nodes are and adding more bump maps on every single character to make the textures look more accurate to the original POPGOES.
POPGOES Blender Port 2.7 Part 2 - This is something i've been talking about doing ever since i released the 2.7 version of the port. I didn't make it yet just because i'm lazy and i was busy remaking the textures. I've only ported Simon for now, and Part 3 is definitely also coming too, but y'all might have to wait another 3 months for that one too lmao
This might not look like a lot of work, but updating all characters (2.8 and 2.7 included) and porting the Grave Collection characters (The Grave Collection has the most characters in it!) and the Strings Collection takes a lot of time. So, yeah, this update is gonna take a while to finish, but it's all gonna be worth it in the end, i promise.
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