This is it, the last update until Lisbon Games Week.
In this update, I fixed a few UI bugs, smoothed the over the shoulder camera a bit, and changed the gameplay tips a to be more contextualized.
You might be able to reuse previous save files, but I recommend to start a new game.
I also added a few surprises you might like.
As usual, leave me your feedback, suggestions or opinions ;)
Cheers
Next up
Just a Pico sprite
Werehog transformation process. #sonicunleashed
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
Made my first ever animation.
Path of Kami, running around the shrine area
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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