Game
[Archived] Night Shift at Freddy's: Remastered
9 years ago

Finalized


I’m finally finished planning the major update, I can now tell you with certainty that the updated game will be more unique and original, yet still keep its roots in the original NSaF.

I’ve already re-coded the character AI(s), they can now move independently of each other, drastically increasing difficulty. The AI (as a whole) is much smoother and less unstable. I also have a unique mechanic for the flashlight, which will actually play a role in the new update.

I also have finally created a storyline for the series. The current (as of the time I write this) NSaF:R has no real story. NSaF 2 was planned to explain NSaF:R’s loose ends, but it quickly became its own, better game. This mess is not salvageable. The update actually will explain NSaF 2’s loose ends, and finish the planned story. And no, these games are not just nightmares, just having your game be a nightmare is a lazy excuse to tie up plot holes. I hope the update will be a satisfying conclusion to the series.



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I was working on installing drop down menus and I get an error on some old code for "REMOVE THIS CODE ONCE DROP DOWN MENUS ARE CREATED."

Thanks, past me.

fox (Mary)

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My pathological perfectionism is destroying my ability to work on anything. I need to abandon this realism obsession as it's clearly not working.

No SP is not canceled, stop worrying.

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Mary and her Fang plushie.

Fun-damentals

Harry the Fox series

QOL features are harder to design than actual gameplay stuff. Been working on configuration and settings in SP all summer. Mind you actually porting the main gameplay stuff from Clickteam only took 30 days.

Adding positive reinforcement for using your brain.

This is still a very early concept, but it's already a lot more interesting than endless showdowns with the flashlight.

Exact numbers are covered up in case I actually use these.

HAPPY MARYWEEN

by @TDMan