Game
Penitence
9 years ago

Finally An Update


Hi. Some people have been contacting me about the game wanting to know what’s going on and when they can play it, so I figured it was about time to do some sort of an update.

The game is still in development. I felt the need to scrap a lot of content to rebuild and redesign in order to avoid being generic looking, feeling, and sounding. There’s a ton of great free resources out there that have been used and abused by developers and I felt the need to get rid of most of what looked too similar to things I’ve seen countless times.

I removed a lot of old screenshots and added a few new ones as well as uploaded the games title song I recently created.

There will be a smallish playable demo coming out sometime in the near future. It’s hard to come up with a demo that captures the game without ruining the final experience, but I want to make sure the direction it’s going in is working and that the game runs smoothly.

I’m excited to share what I’ve created with everyone, but I don’t want to release something that I’m not happy with.

Thanks for taking the time to read this if you did, and I hope you’re still looking forward to playing my game!



1 comment

Loading...

Next up

Bandana Dee the Dream Friend

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Microsoft Windows XP Unprofessional (windows logo prototype)

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.