The demo for The Horde 2 is finally finished. I spent ALL night with cross, testing and reworking this to get it done today. Honestly, I like the menu the best. I’m just waiting to get a proper demo trailer rolling, then I can upload it and the page for the game. See you guys hopefully at the end of today, doing a livestream of the game…
Next up
SOON...
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
2
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
CAMERA 1C TEASER
Some preview screenshots of how the hints system will LIKELY look in game. There's also a setting to disable the hints entirely, but they'll be enabled on a fresh save. (Or if the save-data Difficulty parameter is 0, which is the same as a fresh save.)
Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)
Here's another one of the tip pages, to show that I'm not ded lmao:
I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
0 comments