The demo for The Horde 2 is finally finished. I spent ALL night with cross, testing and reworking this to get it done today. Honestly, I like the menu the best. I’m just waiting to get a proper demo trailer rolling, then I can upload it and the page for the game. See you guys hopefully at the end of today, doing a livestream of the game…
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I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...
The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...
SCREENSHOT 1
SOON...
Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)
Here's another one of the tip pages, to show that I'm not ded lmao:
Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:
Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.
Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :
Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.
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