Next up
Maybe make the game all filtered?
Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?
Have you ever seen Freddy enter your office like that? Anyway, slowly working on the final version, mostly concentrated on how to balance the game and let the characters have some unique mechanics in order to force the player use all the tools given.
Came back from work to work in Blender again. What have you been modeling lately?
Previous work in debug
Worked on the ambience sounds too. Still very WIP YT here - https://www.youtube.com/watch?v=XwbLt6VCnMA
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Another quick camera animation in Ps1 style, Still learning the basics of animation since i just got alittle more time for it.
Fnaf 2 reimagined screenshots, just for practice in blender.
Whiskers Scene remade in PS1 style, dynamic short animation.





















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