finally i fixed the html version
A long time ago i published the version 1.1 for pc and web but the web version has 3 big visual bugs
Complete Devlog with a tutorial for change difficulty: https://plinstudios.itch.io/birdbreakfast/devlog/293890/finally-i-fixed-the-html-version
Next up
AmebaFriend turns 1 year old tomorrow
For this occasion i update the game with the first level remade from scratch just as big as the previous one but with shorter distances and more content
See the complete devlog here
https://plinstudios.itch.io/amebafriend/devlog/349201/anniversar…
Now you can play AmebaFriend on android, an this version have little changes, but important
Complete Devlog(beacause gamejolt have a limit of leters):
https://plinstudios.itch.io/amebafriend/devlog/270278/amebafrien…
a
just a sonic
My progres in the game, dont see the sprites, i will remake them and use my animator #OperaGXGameJam
Probably you dont know that when you step on enemies you can press the jump button again to make other jump, pressing in the right time you can doble you jump, combined with a forehand jump you can fly acro
You can also atack the alien ( ͡° ͜ʖ ͡°) #OperaGXGameJam
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Chiaki Nanami!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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