
Finally! Version 0.32 is out!!!
Next up
A new version has finally been released, and I've completely redesigned the gameplay - I've added an inventory system, redesigned the tree system, craft system, added the ability to hunt small animals, and much, much more!
Unfortunately, game jolt has a word limit, so I'll have to give you a message in image format.
In the process of porting rubycon to a new version of the engine
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
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