It's the gift that keeps on giving!
In what I hope is the final update, I've made some changes to make collecting money less painful. Hopefully this should make it easier for everyone to fully enjoy the game without hours of tedious grinding.
Also, big sequel news! Carnage in Space: Crucible is almost ready for an Early Access release! Stay tuned for a teaser trailer coming soon! Or, skip the wait and get regular development updates on its own page over at https://gamejolt.com/games/carnageinspacecrucible/326575.
NOTE: Unfortunately, I no longer have access to a Mac to test on, so this release does not include a macOS build. I hope to get that rectified before too long.
==== CHANGELOG ====
== Improved money drops ==
* Increased the value of all money drops (again)
* Enemies in Endless Ground/Space battle will drop money instead of nothing when they would normally drop health
* Boss Rush now gives a cash bonus at the end
* Reduced the costs of the most expensive items from $250-$300 down to $150
* Money and collectibles found will be saved when you die or exit the level
* The money counter in the HUD shows your total funds, not the amount you've collected this level
== Fixed content getting skipped ==
* Fixed the LVL6 outro cutscene not playing the first time through if the "Replay Cutscenes" setting is turned off
* Fixed the 9th boss being skipped in Boss Rush
== Other ==
* Fixed a typo in the LVL6 intro cutscene
* Removed the HP counter when Extra Stats is enabled
* Removed a leftover call to the defunct highscores API
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