5 months ago

Finished (and also changed palette)

I'm definitely gonna do something with these guys next year




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I got the attacking settled (for now)

It needs a lot more work though

Barebones attacking is implemented (assets and whatnot are not final)

Uhh

There still a lot of bugs lmao

Enabled YSorting and disabled collision between the player and the enemy

Next up is to clean up and polish attacking and getting combos

Replaced part of the older sprites with the newer ones (didn't make the cloak for the running yet)

#MarioDayPowerup Double Cherry goated RAAAAAHH

Jokes aside this one's pretty rad

#GJAsks Majora's Mask in Breath of the Wild

While you guys are here btw here's a Triforce for #FanArtFriday

Stole some code from Punch-A-Lot Fighters (Running and reworked attack code) and added a camera to test

#BadArtChallenge Threw this together in a matter of minutes

Now featuring a remix of Grand Metropolis (Sonic Heroes); Courtesy of @Starwreath (it was too quiet for me lmao)

Using the Idle Animation that @officialChavis97 made (first image) to update Hex Man's Sprites

Jump's looking good so far