Game
FNAF: AFTERMATH [ ACT 3 - OUT NOW! ]
4 months ago

finished play testing, got a few settings to add, then it should be ready to go!

Takes 25 - 35 Minutes to complete, but i expect most playthroughs to take about an hour the first time around.
(depending on exploration mostly)

(Continued in article)


the reason I list a pretty big difference between my playthrough, and what I expect most to be are due to the game mechanics, I.E. Trial and Error, And exploration, there's quite a few Easter Eggs (I believe 8 in total) And, you have an entire building and plaza to explore if you'd like.

Just did file size optimization, got the project file from 50GB to 4GB, And a 2GB package size.

You may be curious to why its such a high file size compared to Act 2, the main reasoning is MUCH higher quality textures and models,

But there's also just a lot more models in general.



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Final Teaser: Act 3 - June 22nd

THE FINALE: ACT 3 - June 22nd

More info in the Article Below.

Night 3 - Security Office (updated)

ACT 3, OUT NOW!

Changelog Below!

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.

Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.

NIGHT 3 - The Pizza Place

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.

Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)