This update aims to add some QOL and some minor content.
New:
Fish Racing, race against 3 other fish to earn sea dollars with different ranks with more challenge
Spend sea dollars with random novelty rubber duck decor, from pirateducks, to mageducks
Pause functionality, time control has 3 states now, play -> speed up -> pause
In-game in-universe wiki, explains some lesser known parts of the game and allows you to view a page on everything in the game (accessible with the encyclopedia), includes forward and back buttons + hyperlinks
The new catfish, an early game variant of the foxfish, unlockable by deep diving into the wiki. It's a small pink fish with pink ears and a large pink and white tail.
Fixes:
Removed gene previews on fish slots due to a technical limitation
Changes:
Added a minigame manager which allows you to pick a fish and a rank, and also spend sea shells
Minigame ranks (except shimmer), the catfish, and all ducks contribute to 100%
On the backend I can now do memory saves rather than API saves, this is used when switching scenes
Added a simple race track river scene
Added a new race song to the soundtrack
Now time for the important announcement:
This is most likely going to be the last content update for a while, it was just minor additions. I'm still going to be fixing bugs here and there, but development is going to slow. I'm planning to work on my next game. FinLab was a lot of fun! It had my longest development cycle out of any of my games (started in late September, and as of writing this it is October 29th). I'm super happy with my work. I consider FinLab feature complete now. I'm super happy for the engagement and support this got! I'm really hoping you all continue to enjoy FinLab and enjoy my future games. <3










0 comments