Game
FinLab
1 month ago

FinLab 1.2.0 - A small content update + important announcement! Read below:


This update aims to add some QOL and some minor content.

New:

  • Fish Racing, race against 3 other fish to earn sea dollars with different ranks with more challenge

  • Spend sea dollars with random novelty rubber duck decor, from pirateducks, to mageducks

  • Time functionality, time control has 3 states now, play -> speed up -> pause

  • In-game in-universe wiki, explains some lesser known parts of the game and allows you to view a page on everything in the game (accessible with the encyclopedia), includes forward and back buttons + hyperlinks

  • The new catfish, an early game variant of the foxfish, unlockable by deep diving into the wiki. It's a small pink fish with pink ears and a large pink and white tail.

Fixes:

  • Removed gene previews on fish slots due to a technical limitation

Changes:

  • Added a minigame manager which allows you to pick a fish and a rank, and also spend sea shells

  • Minigame ranks (except shimmer), the catfish, and all ducks contribute to 100%

  • On the backend I can now do memory saves rather than API saves, this is used when switching scenes

  • Added a simple race track river scene

  • Added a new race song to the soundtrack

Now time for the important announcement:

This is most likely going to be the last content update for a while, it was just minor additions. I'm still going to be fixing bugs here and there, but development is going to slow. I'm planning to work on my next game. FinLab was a lot of fun! It had my longest development cycle out of any of my games (started in late September, and as of writing this it is October 29th). I'm super happy with my work. I consider FinLab feature complete now. I'm super happy for the engagement and support this got! I'm really hoping you all continue to enjoy FinLab and enjoy my future games. <3



0 comments

Loading...

Next up

I've been brainstorming different collectible ideas, and my partner had the stupidest idea. Pineapples. So I modeled this pineapple in Blender (took way longer than anticipated).

FinLab 1.1.0 (Time & Temp) is here! This update brings a more mechanically deep experience, changes to the core loop, some fixes/changes + some more fish and decor, there is a LOT so here is the full changelog below:

Sorry for the spam lol but one more thing, snow visuals are improved. Including a slight frosted glass effect and way more dense snow. Winters are very snowy in FinLab! Snowstorms can last days.

I'm sick yet again so I'm doing a casual playthrough of Trail & Trade. I absolutely love this little fade animation I did, it's a shame it's so late game most won't see it. So here's a fun clip (spoilers)

Play it here for free: https://gamejolt.com/games/trail_and_trade/1008039

Doing this silly feature to go along with my Y2K aesthetic. I'm making a fake internet for the game that also serves as an in-universe guide. The writing is terrible, I binged this feature in like 2 hours with the stomach flu.

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things

There's also going to be a few new decor objects and a few new fish in this update! Probably won't go overboard but I still have some ideas.

Incredibly rough proof of concept for a racing minigame (Chao garden-like). I'm prototyping seasonal minigames which may net you unique rewards. Breeding also matters a lot here, higher breeding level = faster fish. Made in about 2 hours.

I've been tinkering with a spherical Minecraft-like voxel toy. Makes me want to make a small game with this tech. More info below.

With my fake internet wiki, I added a joke fish called the "catfish". It's an early game variant of the foxfish unlocked with a semi-secret through the internet. It does count for 100%. This is something sick me at 2AM thought of.