Game
FinLab
2 months ago

FinLab 1.2.1 - Hotfix


Hello all, I was playing this game and found some issues (some of which pretty serious) so I spent a couple hours fixing it. Changelog:

  • Engine update to Unity 6.3 LTS (from Unity 6.2)

  • Red "x" icons on windows are replaced with grey-ish white "+"

  • Windows that had shadows too small are now sized correctly and visible

  • Fixed a major egg bug where the timer wasn't using an absolute day count, and when the month changed the timer would become astronomically large to the point where it never hatches

Enjoy!



0 comments

Loading...

Next up

Smaller fish pack, contains the mummyfish and the anubisfish, + a new water + a pyramid decor + a new theme.

Finished up the update for my aquarium simulation game. Manage many different exotic and occult fish species in your own personal tank. It also includes a breeding and genetic system. Play for free on the web here at GameJolt!

And we have ground aquatic animals! In this case I modeled a cute trilobite (which is funny because atm it's the only real animal in the game lol). This could easily extend to crabs or slugs/snails. Their behavior isn't that complex though.

This game has still been on my mind. Still suffering a catastrophic game dev burnout. But I had a concept for a prehistoric/dino level in my head. I made a test song for it as a musical challenge (may not be in the game). Mostly for fun.

Progress. It looks a bit less crappy now.

Non-artist attempts an RPG protagonist. An actual artist could do this faster and better but anyways. Now I gotta redo all of my animations.

merged my sims build mode thingy with my A* test. Really cool to see the two systems interact very well together. There's probably some edge cases but I'm pretty happy with this.

🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡

Took me way too long to remake the animations, but here she is.

Working on a new end game thing. Cosmic fish variants of all fish, only obtainable through breeding after 100%. Also added some animation/color to the gene menu.